![]() It's something we've been trying to tune as gaming communities change around the world. "Its different kind of gameplay that leans more toward old school. He also spoke at length about what makes Serious Sam so enticing to players of different stripes. "We are spreading a little bit of information, but we are not yet ready to announce the final release date." He also had a bit to say about the upcoming Serious Sam 4, which we're all waiting for. While there, we spoke with Croteam CTO Alen Ladavac, who was on hand during Reboot Develop to chat about the conference itself, how it's grown over time, and the more interesting segments that have come about over the years in addition to the new and diverse speakers. Make sure you're facing the exact same direction, too, or the specularity effects will be a dead giveaway.Īctually, i made a custom map just to rip them without having the wrong lighting and annoying pixel colours, and for the ripping, i rip them at 1680x1050 with animget (which i reccomend for anyone who wants to rip stuff from games!) in order to get the exact sam amount of frames based on my current fps, i scale them down and edit every single frame with in order to remove or edit some pixels.Shacknews headed out all the way to Croatia for a very special time at Reboot Develop Blue in Dubrovnik. Some of the screenshots I see here have a profound lack of contrast and a noticeable darkness to them. ![]() It will take special attention and hand-editing on every frame, which yes, is highly tedious, but the results will look far, far nicer.Īlso, pay more attention to the lighting conditions that you're getting your screenshots from. I tend to size it down from a very high (1280x960-ish) resolution to half that, with the method typically being either Bicubic or PSP9's Smart Size. Wildweasel wrote:If all you're doing here is sizing screenshots down in nearest-neighbor mode to prevent the edges from being anti-aliased, that's the wrong method. Power Slave Textures converted by Ceeb, made by Lobotomy Software Pieces of Chunky Gibs by Creeping_Infectedīeheaded Kamikazi by captain Toenail with support of Tormentor 667 for sprite editing. "Little Trouble" and "Shotty Trouble" by Duke_Numeīulletpuff sprites by Tormentor667, Solarsnowfall Dick "Booger" for supporting the mod and offering to record onelinersĭavid G for the beheaded rocketeer death animationįinal Hoat for the Dance of the Sugar Plum Fairy cover Zandronum Team for the MULTIPLAYER Sourceportĭevostator, Valerie Valens, Duke_Nume for betatesting the game The same as Little Trouble, except that it has only got double barrelled shotguns, another classic from the older Serious Sam games.Ī map set in some Spartan baths, it has got big rooms with small hallways and an underwater sectionįloating islands in the sky with swimmable waterfalls, a map where moving carefully is required to surviveĪ Greek port city, medium sized symmetrical mapĬroteam for Serious Sam and all related to it (Sounds, music, weapons ecc) Remade from Serious Sam HD, a flooded town in the middle of a storm, features alot of jump pads. Remade from Serious Sam HD, a small map with a teleporter on the exact center, that may bring you to the Serious Damage or the Sniper Rifle spots Ported from the old version of Retro Encounter, it's a huge map suitable for 8 player matches Remade from Serious Sam HD, a big, symmetrical map good for every kind of match One of the most famous DooM maps remade in Serious Sam Style, Pretty good for 1vs1! The Classic Serious Sam map! Good for 1vs1 and even 8 players matches. This is a great chance for Sam to finally destroy mental in the past, to save the future. He built a secret rocket that can bring anyone in every possible place of the universe.Even Mental's base. To open the secret room of the Parthenon in Athens.The scientists discovered that Pythagoras studied the Egyptians, and knew about the Sirians' technology. Serious sam entered the timelock once again, this time to travel back in time to the Ancient Greece.He must take the medallions stored in Troy and Sparta, ![]() These are the maps currently included with the first beta: Name : ->Grandvoid-> Serious Sam : The Retro Encounter Deathmatch - Beta 1 Removed recoil drawbacks from the Coachgun, Sniper Rifle, Pump Shotgun, Winchester M1887 Fixed respawn rates: Serious damage respawns every 2 minutes, Red Armor and Health every minute Improved Axe: Better collisions and gets bloody on kill Added new holiday maps: "Yodeller", "Nutcracker" and normal maps: "Flag Trouble"
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